Set at the end of the Zelda timeline, the player controls an amnesiac Link as he sets out to save Princess Zelda and prevent Calamity Ganon from destroying the world. That's the only bug I've encountered.The Legend of Zelda: Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U. So you can just disable that mod, do the fight at 30fps, then re-enable it and you should be fine. The only issue you may encounter with the game at this point is, while using the FPS mod to hit 60 instead of being locked at 30, one of the bosses will glitch out and fly away from you. I render the game in 1440p, but I have a 1080 monitor and used Print Screen for the screenshot so it would include the overlay. Here's a screenshot with the fps and usage overlay on My specs are an RX580 8GB, Ryzen 5 2600, and 16GB RAM You *may* still need a shadercache to stick in your pre-compiled shaders folder (Maybe not necessary with Vulkan), but other than that, it's smoooooth sailing It runs way better than it does on the Wii U OR Switch, and looks better to boot. You would also experience these stutters all over again each time you updated GPU drivers. AMD doesn't put any time or effort into OpenGL outside of the bare minimum, unlike nVidia) It also now has Async Compiling, so when a new shader pipeline is cached for the first time, you no longer get a stutter when using Vulkan. CEMU has Vulkan support (Previously it only had OpenGL support and AMD cards do NOOOOOOT run OpenGL games well at all. If you leave the settings stock you'll just sit at 60 no problem. I have an RX580 with 8Gigs and it runs 45-60fps at 1440 just fine now with some additional settings like increased anti-aliasing, reshade, higher resolution shadows and Level of Detail changes for more detail in the distance.
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